If you got into Anthem’s exclusive access demo this past weekend, congratulations! Servers were incredibly difficult to get into on the first day, but slowly calmed down over the weekend. People who did get in still had quite a bit of feedback for EA and BioWare’s new flight-oriented action-shooter, however, and BioWare has put up a blog post detailing what can and will be done in the future.
In the post written by BioWare’s head of live service Chad Robertson, the rocky launch was acknowledged right off the bat. From there, Robertson talked a bit about what will be fixed for the final game and has been fixed already.
“We’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that won’t make the public demo weekend. That list includes:
Weapons with 0% infusions
Weapons with bonus that applies to different Javelins
Plot integrity / party gather issues
Changes to Javelin unlock behavior
Fixes for losing XP at end of some expeditions
Additional stability fixes
A Social Hub: The Launch Bay
And a few thousand more (literally)…”
As mentioned, these fixes will go into the game’s final release, but the demo available for the public this week will be the same as the VIP demo from this past weekend. BioWare has pointed out before that the demo was locked about six weeks prior to release, so it is not fully representative of the final game. Players who did participate in the VIP demo weekend will get a free Javelin skin for their troubles.
We recently got a chance to sit down with BioWare and talk about their plans for Anthem and how they are going to incorporate player feedback into their first major live console game. The public demo for the game goes live on February 1 through February 3 for PlayStation 4, Xbox One, and PC.
The full game releases on February 22.